Week 24

I wanted to make a cloth like belt to add more detail to the bottom part of the character. I started by making a torus and deleting every face except for one ring of faces, I did it like this because it is easier to manipulate one ring of faces then trying to manipulate multiple rings of faces. Once I had a ring of planes, I used the grab tool to make it fit perfectly around the character.

Then I used a new modifier called Solidify which basically makes the object 3D, because at this point it is 2D due to we only have one ring of faces. Next I applied the modifier when I was happy with the thickness, then I selected the bottom faces and extruded down. I added a few more edges and scaled them out to make the cloth go around the characters curves and that is pretty much it done.

Then I started on making the top for the character, all I did was select what Verts I wanted for the top then Duplicated them with Shift + D and that's pretty all I did for the top this week.





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