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Showing posts from January, 2024

Week 17

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Last Week I had done the feet, this Week I move onto the las body part needed for the model, which are the hands. Yet again I looked at the Youtuber 2AM for how he made the hands, because the model will be consistent if I follow the exact same guide all the way through. Like the foot we will start by making a box and loop cutting (Ctrl + R) it, but this time we will loop cut it 3 times along the Z and Y Axis, and once along the X axis. Then I scale the box down along the Y axis, I move the box up select the bottom faces and extrude them down along the Z axis to get the wrist of the hand. Then I delete the faces where the first finger would go, then like the foot I make a circle which has 6 edges, I scale it down to be about the same size of a finger and then I extrude it upwards along the Z axis. I then Loop cut Twice on the finger to get the joints, and then I make two more loop cuts on each joint one above both Joints and one below to make supporting edges. I face off the top of the ...

Week 16

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Now that the main parts of the body are done, I decided to finish it off by making the Hands and the Feet. I decided to look at how to make the feet first which doesn't look to complicated to do. As always I looked at 2 AM and how he made his characters Feet, as I find it easy to learn from his videos compared to other peoples. First I start off with a cube and make a few loop cuts, along the top and sides of the cube. I make 4 loop cuts along the Y axis and 9 Loop cuts along the X axis. Then I scale the box along the Y axis by 2 and the Z axis by 0.2, this is to give us a rectangle, to which we can manipulate into a shape of a foot. Then I move verts on the box to get a foot shape. I used soft selection to move the verts around smoothly, which made it easier for me to make the foot shape, because it meant that I didn't need to move every vert separately. Then I added in a circle by pressing Shift + A which brings up the Mesh menu. From there I add in the circle and change its ...

Week 15

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This week I went back to the head of the character as I thought it was okay but it could be better. I thought that I could make it look better after looking at other models from VR Chat and how they made the heads look. The one big thing that I noticed is that there are a lot of different features on the model which can make it look different, but the more common feature that didn't change a lot was how the head was shaped. There where big difference in the eyes if you wanted a more grownup character they tend to have smaller eyes were the cuter characters have bigger eyes. I also found that the nose sticks out a little so that it gives more definition to the side of the face. Version 1 of the Head: To start off with I squashed the Face down a bit by using the soft selection tool and moving a vert on the chin up, so that the rest of the jaw would follow moving up as well. I then moved the nose and lips out a bit to make the side of the head not look so flat, and lastly I smoothed o...

Week 14

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To jump straight in from where I left off, I extruded the breast down and use a loop cut to get the detail for the rib cage. Then I crease the edges underneath the breasts to give detail to the under boob. Then I connected the rib area to the lower part of the torso that I made earlier, I had to change the lower part of the model a bit, due to the amount of polys on the lower part of the body didn't match the top part of the body, which was fine due to the guy in the video had the same issue, so following what he did, I edited the bottom part of the model, by deleting some of the faces then extruding some of the verts upwards, I had a problem where I was getting triangles, which are fine but we want quads so I added in an extra vert so that it made it a quad instead, and I used a loop cut so that the rest of the model had no N-gons. Other then that, there were no other problems, and to finish I made a hole shape in the middle for the belly button, that I will add in a bit.  ...